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ANTH 215 Japanese Popular Culture
Television shows, dramas, movies, advertising, marketing, manga (Japanese style "comics"), anime (Japanese animation), theatrical forms, popular literature, popular music, fashion fads, tourism, toys, and sports.
This course is eligible for Credit/D/Fail grading. To determine whether you can take this course for Credit/D/Fail grading, visit the Credit/D/Fail website. You must register in the course before you can select the Credit/D/Fail grading option.
Credits: 3
Status | Section | Activity | Term | Interval | Days | Start Time | End Time | Comments |
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ANTH 215 002 | Web-Oriented Course | 1 | Tue Thu | 14:00 | 15:30 |
Pokemon, pachinko, anime, manga, Hello Kitty, ghosts and ghoulsthese are some of the icons of Japanese popular culture we will be exploring in Anth 215. We will look at present Japanese popular culture and also its historic past, revealing how the colourful all male Kabuki theatre and the Bunraku puppet/doll theatre, were once considered questionable indulgences in low-level activities by the ruling groups, but have since been relegated to embraced icons of Japanese tradition. We will discuss the interplay of popular sports considered older Japanese creations, such as sumo wrestling, with introduced Japanese sports, such as the embraced national pastime of baseball. We will discuss the touted Tokyo 2020 Olympicsthat wasnt, and whether this can really take place a year late in 2021 or and ~
be lost forever, and what the implications are for Japan.